First of all, accompany play is a concept with a large extension. It can refer to all the content that can provide users with accompaniment services. From the large classification, it can be divided into offline accompaniment and Fax List online accompaniment. From a small classification, it can be as follows Psychological counseling, local tour guides, coaxing sleep, music, etc.; from a narrow perspective, it can also be a service content unique to the domestic market.
The next part of the article will focus on the development of the game with play (sparring). First of all, the development of the game companion industry Fax List is inseparable from the rapid development of China's game industry and e-sports ecosystem. With the golden development period of the game market from 2015 to 2019, the game service market has also ushered in rapid development. Players' consumption in games It is no longer able to meet individual needs, and out-of-game consumption is becoming a new consumption opportunity.
We should note that 2015-2019 is also a period of quiet changes in the social industry. In the social field of acquaintances, under the background that WeChat covers the social network of acquaintances, the original simple instant messaging penetrated mobile games through the super application of WeChat, making Tencent-based Fax List games with a strong social flavor. If you don't play mobile games such as King of Glory, I am afraid that there will be nothing to talk about in daily social interaction. There are also many companies in the independent social field that are constantly breaking the shackles.